“In ZOE the player has to break the cystal arms of the enemy to revive the color and life of the being that embodies the unique environment of the game.”
Personal Responsibilities:
Game Design | Level Design | Prototyping | Composing| Production Design |  Interface Design
Team: Lenja Kaufmann, Nils Bernatzki, Thomas Otto, Melwin Noe
3D Game | PC | Unity | 3. Semester, GAME DESIGN ba, HTW BERLIN
Project Coach: Prof. Susanne Brandhorst, Prof. Thomas Bremer, Sven-Thomas Gorholt 

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