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“In ZOE the player has to break the cystal arms of the enemy to revive the color and life of the being that embodies the unique environment of the game.”
![](https://cdn.myportfolio.com/ef40abe9a36751b1ac07a6c728eb8fa6/a4d3d9c9-dc47-4204-8be4-d6ee9a74f97f_rw_1920.jpg?h=8bed8228b60f1c3fdf1be1717cf3f125)
![](https://cdn.myportfolio.com/ef40abe9a36751b1ac07a6c728eb8fa6/2544790b-5d23-4e3b-af9f-114f1469f5c9_rw_1920.png?h=63cee0b6860876084b168388d637d49e)
![](https://cdn.myportfolio.com/ef40abe9a36751b1ac07a6c728eb8fa6/e5ef646b-b261-4397-b25a-43a9e861c617_rw_1920.png?h=a2b0c963f855c2470e519c76e177c8c5)
![](https://cdn.myportfolio.com/ef40abe9a36751b1ac07a6c728eb8fa6/503e316b-9563-424a-b6c0-0745a67a13bc_rw_1920.jpg?h=8f5796b23d36d5c992e3b933364b6ef2)
Personal Responsibilities:
Game Design | Level Design | Prototyping | Composing| Production Design | Interface Design
Game Design | Level Design | Prototyping | Composing| Production Design | Interface Design
![](https://cdn.myportfolio.com/ef40abe9a36751b1ac07a6c728eb8fa6/33c60985-3582-4b48-8dd3-61233f1f1dbd_rw_3840.jpg?h=b6e31b507b491274eff85a0f75146574)
![](https://cdn.myportfolio.com/ef40abe9a36751b1ac07a6c728eb8fa6/ffdea8dc-1013-4d8b-867f-3a10bf6ad25f_rw_1920.png?h=fbe7b6bab8afe8bb0067200f6feba23b)
![](https://cdn.myportfolio.com/ef40abe9a36751b1ac07a6c728eb8fa6/d2cc4227-a4d5-4a6e-bd6c-33472f4b442b_rw_1920.png?h=0a23b4231bab829cc0515408e6742a03)
![](https://cdn.myportfolio.com/ef40abe9a36751b1ac07a6c728eb8fa6/32a88648-7e55-4f10-b217-51fc8c6e6a5a_rw_1200.png?h=15451fa485373490ed59ee1b2c3d2181)
Team: Lenja Kaufmann, Nils Bernatzki, Thomas Otto, Melwin Noe
3D Game | PC | Unity | 3. Semester, GAME DESIGN ba, HTW BERLIN
Project Coach: Prof. Susanne Brandhorst, Prof. Thomas Bremer, Sven-Thomas Gorholt
3D Game | PC | Unity | 3. Semester, GAME DESIGN ba, HTW BERLIN
Project Coach: Prof. Susanne Brandhorst, Prof. Thomas Bremer, Sven-Thomas Gorholt